Guilherme Oliveira

All Projects

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This is all projects I remember working on, ordered by most recent to oldest.


2018

Gamedev Club

Gamedev Club

Unity

I'm currently in a gamedev club on a local university and we worked on some prototypes until this date. Now we just started working on a real game.

Secludere

Secludere

HTML5 | Unity | Game Jam

Secludere was my entry for the "Become Better at Something" Jam, the goal was to practice and improve on animation and music production. It can be played online here.

Space Journey

Space Journey

Android | Unity | Published

Space Journey is the first game I developed for Fourth Dimension Studio, it is inspired on Flappy Bird but with a space theme and a 'floaty' feel. Download it on Play Store.

Puzzle Game

Puzzle Game

Desktop | GameMaker Studio 2 | Unfinished

Puzzle Game is a game inspired on Pokemon Puzzle Challenge and Tetris Attack, but with the addition of Roguelike progression. I'm currently rewriting it on Unity. Download on itch.io.

Puzzle Game

Tetris Clone

Web, Mobile | Unity | Finished

Tetris as a learning project, not much to say on this one. I was asked how would I go to implement tetris and I made some assumptions, later I tried them. Play it at itch.io.

Zombies on the Basement

Zombies on the Basement

Desktop | GameMaker Studio 2 | Game Jam

This is a Roguelike game and my entry for the Hearthjam, promoted by Heartbeast where the theme was Scarcity. Download it on itch.io.

Newton's Laws of Roguelike

Newton's Laws of Roguelike

Desktop | GameMaker Studio 1.4 | Game Jam

This is a Roguelike game and my entry for the GameMaker Community Jam 7 where the theme was Newton's Laws of Motion. Download it on itch.io.

Pizza Clicker

Pizza Clicker

Web | Phaser | Unfinished

Pizza Clicker is a simple clicker/idle gae where you click to earn pizza and spend pizza to earn more pizza, the perfect addiction formula. You can play it here.


2017

Midnight Journey

Midnight Journey

Desktop | Unity | Prototype

Midnight Journey was my first shot at trying to develop a gamr all by myself. It is an Action RPG inspired both on Zelda and Dark Souls. You can watch a gameplay footage here.

Ace Programmer

The Ace Programmer

Web | Unity | Prototype

It is a Visual Novel Adventure Game, it would have a story, dialogues and a puzzle/adventure part where the puzzle would be related to computer programming.

Inverse Kinomatics

Inverse Kinomatics

Desktop | Unity | Finished

Inverse Kinomatics is a 2.5D learning experience where the purpose was to work with Shaders and Inverse Kinematics. You can watch a gameplay footage here.

Ghost Game

Ghost Game

Desktop | Unity | Unfinished

Ghost Game is a puzzle platformer game, it would lie between a Mario and Limbo. The game consists of you having a physical and a ghost body, each one with their own capacities and you have to use both to solve puzzles. You can watch a gameplay footage here.

Jade Reno Pirates

Jade Reno Pirates

Mobile | Unity | Unfinished

Jade Reno Pirates was a simple learning project, it is basically Rock Paper Scissors but with a Hearthstone thematic. During the expansion Mean Streets of Gadgetzan the meta felt pretty much like a Rock Paper Scissors game.


2016

Boxguy

Boxguy

Mobile | Unity | Finished

A simple infinite runner game made with a friend as a learning exercise, it includes a simple UI, Google Play Leaderboards and Unity ADS.

Olympic Runner

Olympic Runner

Desktop, Mobile | Unity | Finished

A simple infinite runner game made with a friend to a local game competition in our university, with olympics theme.


2015

Facom Souls

FACOM Souls

Desktop | Unity | Finished

FACOM Souls is a Dark Souls based combat system learning experience. I developed it onmy 5th semester at University as a final project for OOP. You can watch a gameplay footage here.