I always had this idea of developing a game all by myself, programming, art and sound. Not only that, with this idea I wanted to blog or vlog about it, this year I decided that I would start this project of mine and until the writing of this page, I have a small alpha of how I want the game to be, I will provide a small story on how things went so far. At this present moment I am writing a game design document for this game so I can better think through it and make better decisions
This was the first post on my blog where I talk about this idea, at first I was calling the game "Zelda Souls" because I wanted a mixed feeling of Souls Games and Zelda Games, but in fact, after some time I realized that Souls' Games (Dark Souls, Bloodborne, ...) are "Zelda Souls" and Zelda is also "Zelda Souls"... at least I think this way.
Then I talked about some insights of what I wanted, what I was going to do and technologies, nothing special.
After some time I saw this game, Titan Souls and it was really an inspiration to me, click on the link above to see an analysis that I've made of the game.
This is the post where I talk about some of the first mechanics I wanted and describe the minimum viable product for this, basically a battle system similar to Zelda, yay.
In this one I describe some of the assets that I have to develop in Unity for my game
Here I talk about something called "Inverted Pyramid", I've seen it in a Brazilian blog and I really liked the idea, it talks about how to break your game into pieces where every piece is a finished and complete game, so you start with the smaller piece and start iterating over it.
This is where I started to get my first results on actually doing something. I even tried to record a small video of me explaining what I did, anyway, in this post I talk about the first prototype of Zelda Souls, that is the Battle System. You can see the video below:
On the post I also talk about the next steps I should take. and on this one I talk more about some decisions I've made for the game
My University had some kind of a "Showcase" of student's projects, it was announced and I thought it was a good opportunity to show this game I was doing. I also decided to name it "Midnight Journey", no more Zelda Souls!
Here is where I talk about this first demonstration, how I want it to be and talk about some other random stuff. And here is where I talk about what assets I will need to develop for this first demonstration
This post is where I show how the Alpha Version of Midnight Journey is, you can watch it below:
The result was way less than what I really wanted to do, but giving the deadline and everything else that is what I was capable of doing, I'm really proud of that, and then... I talk about what to do next, some thoughts and these stuff that I've been talking about since January
As you can see, I had the Midnight Journey Alpha with my programming and my art! It is really cool, there is also an intro music that I composed, based on others famous one... I didn't have the time to compose a background music for the game itself, anyway, you can listen the Prelude music below:
On the post I do some basic math and get to the conclusion that I won't have the time do to everyting that I want to do for this game, so, from now on I will write a game design document of what exactly I want it to be and then I wil do some thinking of what to do with Midnight Journey
So that's what I am doing at this present moment, writing the Game Design Document for Midnight Journey and also working on small game ideas and old ideas prototypes! Midnight Journey is a too complicated for me right now, but I am totally able to write the Game Design Document and then simplify it or make a better strategy on how to achieve the game I want to make.
Hope you enjoyed the idea and what I have on this game!