My name is Guilherme de Oliveira and I am a Gameplay Programmer currently taking a Master's in Game Design, with a Bachelor in Computer Science. I currently have over 5 years of experience with programming and I'm versatile in Unity/C# and Unreal 4 using C++ and Blueprints.
I am motivated by all things related to how the player interacts with the game, such as character movement and actions, how the player perceives the game, such as AI and Game Feel, as well as technical challenges, like optimization and coming up systems that are both efficient and friendly to designers!
3D Top Down Adventure game about exploring your immune system.
A weird mix of turn based and tower defense, with big inspirations from roguelikes
Ability System for a proof of concept for a shooter game.
King of the Hill style game where you are always fighting to be the true king.
Practicing gameplay mechanics and gameplay systems in Unreal Engine during my free time.
Twin Stick Shooter being developed over a course of 1 month with classmates.
Had a short internship at GILP Studio, where I worked updating and adding futures to an already existing game.
Developed and released two mobile games
Developed 4 different 2D platformers, 3 for GameJams, and iterated upon previous code.
Developed two games in GameMaker: Studio 2 for the GameMaker Community Jam 7 and for the Heartjam in 2018.